Not even open yet, and we received some requests for maps customization… You can read the « How to Customize Official Monuments? » post about customizing existing monuments… This post is for adding more elements.
Server Admins usually ask me to show them videos of my work. But I’m crap at video editing, so I do not do videos. In the near future, I may search for someone who do good videos!
What I can show though, is screenshots of the results from existing servers. So here are some screenies that shows how I work with custom prefabs and monuments.
There are some great « Work in Progress » that can be used to start a Cosplay or give the beat for the decoration of a map… following these, here is an example where people can build their own bases in that wood-based style. That Giant Windmill can be connected to power! *(3 custom monuments)Pirates are often confused with Bandits… but they can have their own compound, and bring some challenge to the players. Add a NPC plugin and you populate this place with fierce Murderers for the mood. *(7 custom monuments)And why not add a Mafia compound, where a clan is established to control the market on the map, and who nobody can avoid because they own the only working garage and supermarket on the island? Everything is buildable, so imagine the possibilities! *(3 custom monuments)Still used by random bandits and solo players, this location is made of different city-buildings that were left abandonned after the explosion… But power is still running, so a garage and a facility are working and all the buildings are buildable. *(12 custom monuments + option for 17 halloween prefabs)If you’re not focussed, you may miss these sub-hidden locations that I usually put on maps for the fun of them. These are Forgotten Secret Facilities with puzzles and tier3 loots. *(2 custom monuments)This roadside location is very populated without you noticing it.. Because it has more than 2km of tunnels under it, with all Tier loots and 5 puzzles… *(3 custom monuments + 5 prefabs)
I’ve put myself into a great challenge today… For a new friend in Rust, I decided to use the Locations challenge and make his birth location a new map… Little did i knew what country he was originate from… damn, the worst of them… Netherlands… Yeap… the flattest country on the planet… and under the…
This map was created inside our « Locations » challenge of summer… Due to proportions it was impossible to have a real view of the entire canal, so I used the first 1/5 part of it from Suez city. I will not post thousands of comparaison pictures here, but you can visit tripadvisor.com to have some photos…
… Steep is a pure fiction based on Rust’ back-story. This game, Rust, is based on a back-story involving two main companies: Cobalt, which seems to be developing new tech based on sulfur and uranium, and Zenlabs which is the main transporter of the Cobalt industry. Apart from the back-story that about nobody knows anything about,…
As you may have noticed, all our servers are still down, unreachable from any part of the planet. No region was saved from the fire that destroyed the Shockbyte.com Datacenter in France. Neighbors of the OVH Datacenter pack, the fire did not spare Shockbyte facilities which were in the same building. You can read about…
I was watching the MadMax quadrilogy and was thinkin’ that the whole thing would do a great scenario for Rust… And as they announced a Prequel to Furiosa’s presence in Fury Road, whatelse can we suggest that « She was searching beyond the wasteland for redemption »… And that’s exactly what this Rust Map is doing… suggesting…
I’m guessing you’re a bit curious on what I’ll be releasing soon, because there was no winner for the Map contest this month… Actually, we have a winner, and I’m on the work to create a complete different type of map… And it’s a surprise for the party, so I can not provide much information…